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D&D 5E Infestation

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Hello everyone! We are pleased to welcome you to our series on cantrips. Today, we will discuss the creepy crawly infestation of cantrips dnd spell 5e that is usable by the Sorcerer/Warrior, Wizard, and any other person who has access to their spell lists. This book, xanathar’s Guide to Everything, contains tons of information and is a must-have for anyone who plays 5e. Let’s now take a look at the mechanics. If you’re not familiar with our official dnd5e spells, you can click this link to check them out.


Infestation cantrip dnd 5e

  • Level: Trip
  • Casting Time: Action
  • Area: 30 ft
  • Components: V, S, M
  • Duration Instantaneous
  • School: Conjuration
  • Attack/Save: CON Save
  • Damage/Effect: Poison

The damage is 1d6 hits die. While it is not the most damaging, it is not the best. You can start with 1d6 and work your way up to 5th, 11th, and 17th levels. The mark capstone is 46. The cast time is one action. The range is disappointingly 30 feet. I will flesh out the duration later. The constitution one save throw is available. In case you are curious, the components make up a trifecta of somatic, verbal, and material. It’s not absorbed by the process. Most people don’t use components. Conjuration is the school, which is not surprising but even more surprising. The damage type is poison. Let’s now take a closer look at the description.


This D&D 5E Infestation spell causes a cloud of mites and fleas to appear momentarily on one creature within your range. The target must succeed on a Constitution saving throw or it will take 1d6 damage. It can also move 5ft in random direction if speed is at minimum 5ft.

For a direction, you will need to roll four d4 dice: 1, south; 2, south; 3, East; or 4, West. This movement doesn’t provoke opportunity attacks. If the direction to be rolled is blocked, the target will not move.

Higher Levels

The spell’s damage increases by 1d6 when you reach 5th, 11th, or 17th levels (2d6).

This could be used in multiple parties or with multiple casters. I think it would work well together with the booming blade. Although the attack or movement does not promote attack of opportunity, it would certainly provoke spell effects. This is a very interesting way to view it. Any ground-based effect would also be able to benefit quite a lot by this. It would be terrible if they fell down. The same spell is great for different applications.

Attributes Of Infestation Spell

Casting Time 1 action
Range 30 feet
Components V, S, and M (a living flea).
Name Infestation
Time Instantaneous
Classes Druids, Sorcerers, Warlocks, Wizards
School Conjuration
Niveau Cantrip

Let’s take a look at some other uses.

Other uses

This would allow you to disengage potential allies and have enemy soldiers. This would also work if you guard a door and can get them out. Let’s say you and your group were hired out by a barkeeper or innkeeper to drive out the competition. This would be a great way of doing that. I would give this spells effect out of combat, perhaps for an hour or so and then just crawly crawlies all over the place. It has a distinct flavor and could be used for quaint, nefarious purposes.

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